Online education, whether through degrees from online universities like Embry-Riddle Aeronautical University Worldwide, virtual learning experiences like Khan Academy, or certificates from LinkedIn Learning, is on the rise.
In this assignment, we will examine one particular trend: gamification. As you watch the video below, think about how the ideas being discussed might motivate or demotivate you, and what, if any, place gamification has in training and development.
After viewing the Super Mario Effect Video and conducting your own further research, answer the following questions:
- In your opinion, is gamification appropriate for training and development? Why or why not?
- There is some debate on whether gamification will continue to grow as a learning and development technique. Consider your own experiences with gamification and the impact on your own learning. In your opinion, what is the future of gamification?
Be sure to support your opinions with the properly cited sources that helped you form your opinion. Your paper should be no more than two pages, not including references.
Below are additional sources that can be used for reference.
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